: Early Script |
(Scanned in by Cruiser One on Dec 27, 1996.)
41 EXT: FOREST GATE - DAY SARAH, HOGGLE and LUDO come out of the hedge maze and see a wall with two SARAH-sized doors in it. HOGGLE: This is it, the entrance ta the Forbidden Forest. All we gotta do is pick a door ... SARAH: What difference does it make? Let's just go! LUDO quickly steps between SARAH and the doors. LUDO: One door ... good. One door ... bad. HOGGLE: Well, that's great news. (to Ludo) Don't suppose ya know which is which? SARAH skirts around LUDO and goes up to the doors for a closer look at them. LUDO: One door ... good. One door ... HOGGLE: All right, ya walkin' mountain! Ya made ya point. ANOTHER ANGLE SARAH ignores the bickering behind her and examines the doors. Each one has a door knocker on it. Both knockers are carved into faces, except one has the ring going through its ears and the other has it stuck in its mouth. SARAH (to herself): I guess once you choose a door ... all you have to do is knock. The KNOCKER with the ring through its ears speaks. KNOCKER 1: Are you addressing me? SARAH jumps back, stunned. SARAH: You can talk! KNOCKER 1: What? What? You'll have to speak up!! KNOCKER 2: mmffn ... grnth ... sminvl ... SARAH turns to the OTHER KNOCKER. SARAH: You too! KNOCKER 2: ... gmft ... bmble ... SARAH shakes her head in amazement. ANOTHER ANGLE The BOYS are still at it. HOGGLE: If yer so smart why not show us another way inta the forest? LUDO: Ludo ... not ... know. HOGGLE: That figures, don't it? (he turns his back on Ludo, fuming) Why the Missy wants an overgrown hill o' hair fer a friend is beyond me. LUDO tries to make HOGGLE feel better and pats him on the shoulder. HOGGLE shakes his hand off with a growl. ANOTHER ANGLE SARAH is excited. SARAH: I love it! Talking doors!! (to Knocker 1) Are you the right door to the forest? KNOCKER 1: It doesn't do to ask me. For some reason I can't hear a thing. SARAH turns to KNOCKER 1. KNOCKER 1: No use asking him, either. All he does is mumble. KNOCKER 2 gets very excited. KNOCKER 2: thgt ... vrnf ... lcl ... SARAH: I get it! You can't talk with that ring in your mouth! She removes the ring and looks at the FACE triumphantly. SARAH: Now, tell me which one of you is the right door to the forest. KNOCKER 2: Oh, I am. No question about it. SARAH: Great! How do we get you to open up? KNOCKER 2: One merely has to knock. SARAH: Of course, why didn't I think of that. She tries to get the ring back in its mouth. KNOCKER 2: Oh no you don't, young lady! I've had just about enough of that awful thing, thank you very much! SARAH: But how are we supposed to get through this door if you won't let me knock on it? KNOCKER 2: Well, I really couldn't say now, could I? SARAH throws up her hands in disgust. KNOCKER 1: Oh do speak up, both of you? I can't hear a thing! ANOTHER ANGLE HOGGLE and LUDO are still at it. HOGGLE (conspiratorially): Ya know ... even if she does get the door open, ya won't be able ta fit through. Why not make it easy on us all and take a hike? LUDO: Ludo ... Stay! HOGGLE is disgusted. HOGGLE: Yer quite the speechifier, ain't ya? ANOTHER ANGLE SARAH suddenly gives KNOCKER 2 an evil grin. SARAH: Are you sure there isn't anything I can do to change your mind? KNOCKER 2: Absolutely not! My lips are sealed! SARAH: That's what I thought! The KNOCKER presses its lips firmly together. SARAH deftly squeezes its nose shut. It sputters for air and finally has to open its mouth before it suffocates. SARAH shoves the ring in with a gleeful cry of triumph. She knocks, and the door swings open. SARAH: Let's go! She goes through the door and HOGGLE and LUDO race to follow. They BOTH try to get through the door at the same time and get into such a tangle that the door closes before they can straighten themselves out. HOGGLE: Now you've done it! In a frenzy, HOGGLE starts banging on both doors. HOGGLE: Missy! Missy, wait! 42 EXT: FORBIDDEN FOREST - DAY SARAH on the other side of the door. Except on this side, there is no door, just a long expanse of wall. The forest is very dark, and as its name suggests, very forbidding. SARAH can hear HOGGLE calling, but it is very faint. SARAH (scared): Hoggle? 43 EXT: FOREST GATE - DAY HOGGLE is beating on the doors with such a frenzy that the other door swings open. HOGGLE: I'm coming ... He rushes through the door and disappears. We can tell from his voice that he is falling down a deep hole. HOGGLE (echoed): ... Miiiiiiiiissy! We hear a huge splash. Then that door shuts and LUDO is all alone. LUDO: Sarah ... gone. Hoggle ... gone. He is sad and confused. A FIGURE emerges from the hedge maze and begins to walk along the wall, away from LUDO. It is the WISE ONE. LUDO brightens and chases after them. LUDO: Wait! The WISE ONE stops and the HAT looks LUDO up and down. HAT: This ought to be a good one! LUDO: Ludo ... need ... door! WISE ONE: You have need of a door, do you? Ah, yes. A very useful thing, the door; also known as a portal or threshold -- and that which gives access, a gate or gangway ... He continues walking and LUDO walks with him, listening intently. WISE ONE: ... also an entrance or entry, often accompanied by a propylaeum ... HAT (sighs): If only I had hands I could cover my ears ... that is, if I had ears ... WISE ONE: ... not to be confused with a window, or fenestration ... 44 EXT: FOREST - DAY SARAH has waited long enough. SARAH: Hoggle, Ludo ... where are you? She reaches into her pocket and looks at the watch. The hour hand is on the 7. SARAH: (whispers) Oh, Freddie! (she shoves the watch back into her pocket) Well, you guys are going to have to catch up with me 'cause I can't wait. Then determined, she strides off. 45. INT: HOLE - DAY HOGGLE is in a pool at the bottom of a deep hole in the ground. There is a ledge just above him and he splashes violently trying to reach it. HOGGLE: Somebody help me! I can't swim! 46 EXT: FOREST - DAY SARAH is in a very thick, creepy part of the woods. She is clearly lost. She gets herself tangled in a thorn bush, and struggles with it to get herself free. Finally she does, and then, frustrated, sits down on the ground. SARAH: Why does everything have to happen to me? But there's no time to think about that because she hears the sound of a driving drum rhythm and then a wild-looking, spindly, leering LITTLE CREATURE comes scampering through the trees and into the clearing; and then ANOTHER, and ANOTHER and ANOTHER. SARAH is terrified as they approach her, but then not so terrified because the CREATURES aren't doing anything except dancing; wild, loose-limbed, frenzied dancing. SARAH laughs, and can't help but be taken in by the wild spectacle. And then they begin to encircle her, still moving to the wild rhythm. SARAH (laughing, moving): What are you? WILD THING 1: We're Wild Things, baby! Wild! WILD THING 2: Wild and free! WILD THING 3: Get down! And then more WILD THINGS appear, and these produce instruments. As and turn the drum rhythm into a frenzied upbeat number. WILD THING 1: You call that wild! I'll show you wild! And then he does an amazing thing, to say the least. He takes his head off and rolls it along his arms from hand to hand like a juggler, then tosses it high in the air and deftly catches it on his shoulders. SARAH gasps and tries to get sway but another WILD THING pushes her back into the middle of the melee. WILD THING 2: Cut me some slack and move on back! And they do, and, moving to the pounding rhythm, he takes his eyes out of his head and waves them at SARAH. He then tosses them on the ground as if they were a pair of dice. They land at SARAH's feet looking straight up. WILD THING 2: Snake eyes! SARAH is fascinated and repelled. And the beat gets hotter and the frenzy more frenzied and she can't help getting a little wild herself. She begins to really dance. WILD THING 3: That's it, baby, get wild and free! But you'll never be as wild as me! And to prove it he takes his head off and begins to dribble it like a basketball. WILD THING 1 leans over to SARAH and whispers conspiratorily. WILD THING 1: I wouldn't call that really _wild_, would you? SARAH: Well, it's ... uh ... sort of ... WILD THING 1: I'd call _this_ wild ... And he takes off his head, puts it on the ground as if it were a golf ball, and then removes a leg and uses it as a golf club. The head goes flying, right to SARAH. SARAH catches the head, then tries to get it back to its body but the body dances into the middle of all the other WILD THINGS and she can't find it. So there's SARAH, running around like a chicken with two heads when suddenly the ears start to flap and the head flies out of her hand. A WILD THING grabs her hand and turns her around. WILD THING 2: That was _wild_, baby. (he starts to dance) Now how 'bout gettin' wild with me? But SARAH has had enough. SARAH: I think I'll sit this one out ... WILD THING 1: Not with us you don't ... WILD THING 2: 'Cause we're _wild_! And then they're all over her, like a bunch of hyper puppies, and it's really too much. SARAH: Enough! I've got to find the castle! WILD THING 2: Well, why didn't you say so, baby! WILD THING 3: That's a _wild_ idea! And then his head flies off and he has to quickly grab it and put it back and meanwhile the OTHERS start pushing and pulling on SARAH and propel her into the woods. WILD THING 1: They got some wild goings on at the castle, baby! 47 INT: HOLE - DAY HOGGLE is holding on to the ledge with his fingertips. He doesn't have the strength to hold on much longer and he looks down at the water in mortal terror. He begins to slip just as a door opens in the sheer rock and JARETH enters, accompanied by GOBLINS. JARETH: Well, what have we here ... if it isn't little _Piggle_! HOGGLE screams and slips into the water. He tries to struggle back to the ledge but the GOBLINS push at him with poles, laughing maniacally. JARETH: Did the girl decide she doesn't need you, now that she has that beast? HOGGLE (angry): She wouldn't do nuthin' like that! JARETH leans over the water, laughing. JARETH: Don't you know she could never care for a repulsive thing like you! HOGGLE splashes and tries to stay afloat. HOGGLE: She does care! Me 'n Sarah is friends! JARETH: Only until something better comes along ... and I've definitely got something better in mind! HOGGLE: Don't you hurt her! HOGGLE grabs on to the ledge and the gleeful GOBLINS push him back down into the water. JARETH: What I do to her is my business ... and it is _inevitable_. He grabs HOGGLE by the shirt front and lifts him out of the water. JARETH: You can be with me or against me. HOGGLE (terrified): Wh ... what do I gotta do? JARETH: I doubt if she can make it to the castle in time ... He leans down and speaks directly into HOGGLE's face. JARETH: But just in case, I want you to deliver her to me. HOGGLE: Never! I'd rather die! JARETH sneers scornfully. JARETH: Then so you shall. He drops HOGGLE back into the water. The GOBLINS shriek with delight. HOGGLE goes under and comes up sputtering. HOGGLE: Wait! JARETH was about to leave. He turns back to HOGGLE, a look of amusement on his face. HOGGLE: I gotta know what ... what you'll do to her! He splashes pathetically in a desperate attempt to stay above water. JARETH: I will do what ever amuses me ... He reaches into his cloak and brings out a perfect peach. JARETH: All _you_ have to do is give her this. He tosses HOGGLE the peach. HOGGLE catches it and immediately the water starts to recede. JARETH: You've made a very wise decision. He leaves, followed by the GOBLINS. HOGGLE: I didn't decide nuthin'! HOGGLE stares forlornly at the peach, and soon the water is gone and he is sitting on cold, damp ground. 48 EXT: FOREST - DAY The WILD THINGS are leading SARAH on a rocky path. She stumbles along but they couldn't care less. SARAH: Are you sure this is the way to the castle? WILD THING 1: Oh, did you say "the castle"? WILD THING 2: I thought she said hassle! WILD THING 3: I thought she said rassle! WILD THING 1: Rassle! That's a _wild_ idea! He leaps on SARAH and she flings him off. SARAH: OK, guys, fun's over. She starts to leave and they pull her back. WILD THING 2: Over! It's just begun! And then the musicians are back and the dancing gets wilder than ever. The WILD THINGS totally surround SARAH, and though they aren't hurting her, they are definitely not letting her out. What they do is start throwing their heads at each other and switching them. WILD THINGS 1, 2 & 3: Now this is _really_ wild! ANOTHER ANGLE A door opens in a nearby boulder and LUDO appears. In the background WE CAN SEE and hear the WISE ONE as he wanders off. WISE ONE: ... very often preceded by a porch, or portico, also verandah, and followed by a vestibule, otherwise known as an antechamber or foyer ... HAT: Why me?!! The door closes. LUDO sees SARAH in the middle of this weirdness and is just a bit confused. SARAH sees him amidst the flying heads and cries out in relief. SARAH: Ludo! LUDO: Sarah ... not ... want ... castle? SARAH: Are you kidding?!! Get me out of here!!! LUDO approaches the WILD THINGS and grabs a head before it reaches its target and calmly tosses it into the trees. WILD THING 3: Hey, big fella! That's a little _too_ wild ... But there's no time to talk because LUDO calmly catches the other heads and tosses them away. The bodies go scurrying after their heads, followed by the MUSICIANS. SARAH is free. SARAH: Oh, Ludo! I'm so glad you're here! She gives him a kiss and he beams. SARAH: Where's Hoggle? LUDO: Hoggle ... in ... bad ... door. SARAH: We've got to find him! Do you think we can? LUDO is very confident. He spent a lot of time with the WISE ONE. LUDO: Ludo ... knows ... doors ... He ambles off with SARAH following. LUDO: also ... portal ... or entrance ... 49 INT: HOLE - DAY HOGGLE is more depressed than ever. The peach is nowhere to be seen. Suddenly LUDO's head appears above. LUDO: Hoggle ... all ... wet. HOGGLE almost jumps out of his skin and then is totally outraged. HOGGLE: Ain't that the clever observation, ya feeble excuse fer a thinkin' creature! SARAH appears from behind LUDO. SARAH: Be nice, Hoggle. Or we won't get you out. HOGGLE's face lights up and all thoughts of anger are forgotten. HOGGLE: Missy! 50 INT: FOREST - DAY SARAH, HOGGLE and LUDO march through thick, overgrown forest. They do not know that they are being spied on by JARETH'S GOBLINS. 51 INT: CLEARING - DAY The THREESOME emerge into a clearing and see that they have come to a wide fissure that goes off in either direction as far as the eye can see. It is spanned by a rickety bridge held by two thick wooden posts on either side of the gap. SARAH eyes the bridge warily. SARAH: It doesn't look too strong but we don't have much choice ... Suddenly they are interrupted by a high-pitched, but powerful voice. VOICE (VO): Halt! Halt or be slain forthwith! At first they don't see a thing and look around for the source of the voice. Then, the imposing 18 inch high figure of DIDYMUS, resplendent in rakish hat and swashbuckling sword, emerges from behind one of the posts and stands in front of the bridge. LUDO and SARAH are dumbstruck. HOGGLE, however, is not at a loss for words. HOGGLE: Out of our way, ya wretched little rodent ... DIDYMUS looks directly at HOGGLE. DIDYMUS: You, sir, shall be the first to feel the point of my sword! HOGGLE snorts with derision and SARAH tries a more sensible approach. SARAH: Please, we really have to cross this bridge. It's a matter of life and death! DIDYMUS shrugs elegantly. DIDYMUS: Under any other circumstances I would hasten to oblige you, fair damsel, for your mission sounds a worthy one. SARAH: Oh, it is! DIDYMUS: But I am sworn. Without my permission, none may pass. SARAH throws up her hands and HOGGLE mumbles under his breath. It appears to be up to LUDO to break the deadlock. He lifts DIDYMUS up into the air and moves him to one side. They then start to walk toward the bridge and DIDYMUS chases them, brandishing his sword. DIDYMUS: You dishonor me, varlets! En garde! To his chagrin they ignore him and keep walking. DIDYMUS: Rapscallions! Duel ... or _die_! This gets their attention and they turn to look at him, annoyed. HOGGLE: What _is_ this weasel babblin' about? It is too much for DIDYMUS. He flings himself at HOGGLE with a mighty war cry. HOGGLE tries to run for it but DIDYMUS is right behind him, administering more than a few pinpricks in embarrassing places. HOGGLE dives behind a bush and DIDYMUS sniffs at his cowardice. He comes back and faces LUDO. DIDYMUS: It is you I want, rogue of rogues. You who dealt me the gravest affront! And with that he jabs LUDO in the foot! LUDO is stunned, and howling, begins to hop on his good foot. DIDYMUS, his head thrown back for a triumphant yell, goes after LUDO with his sword flashing and there is nothing for LUDO to do but pick up a branch and defend himself. It is the most mismatched duel in the history of chivalrous absurdity DIDYMUS moving at an incredible speed, parrying the mighty swipes of LUDO's branch with great skill -- and no small amount of difficulty. And LUDO fending off the incessant pinpricks of the little sword, leaping about with surprising agility -- and at a rate that exhausts him totally. Finally, the two of them, breathing heavily, lower their weapons. And, to everyone's surprise, DIDYMUS throws down his sword. DIDYMUS: I no longer wish to slay you, for you are a truly noble knight. Then DIDYMUS strides up to him and, craning his neck, attempts to look LUDO in the eyes. DIDYMUS: Destroy me if you will. LUDO quickly drops his branch in response. The whole thing has upset his gentle nature terribly. DIDYMUS then holds out a tiny paw. DIDYMUS: Never have I met my match in battle, yet you, noble knight, have fought me to a standstill. LUDO kneels and tentatively takes DIDYMUS' paw into his own huge hand. DIDYMUS: Let us be brothers henceforth, and fight for the right as one! SARAH cheers and HOGGLE, unimpressed, rubs his sore rear. LUDO smiles from ear to ear. LUDO: Ludo ... get ... brother! Then he and DIDYMUS exchange the ritual kiss on each cheek, which in their case is not easily accomplished. SARAH then turns practical. SARAH: Well, now that that's settled let's get going. She heads for the bridge but DIDYMUS blocks her way. DIDYMUS: You forget my sacred vow, my lady. I cannot let you pass. SARAH is incensed. SARAH: But you said Ludo was your brother! How can you refuse him?!! DIDYMUS: I have taken an oath. I must defend it to the death. HOGGLE, enraged, turns on LUDO. HOGGLE: Some brother he turned out ta be! LUDO: Brother ... good! HOGGLE: Well, if he's so good, why won't he let us get on with our business? LUDO scratches his head. He has no idea. SARAH sits down beside the crestfallen DIDYMUS. SARAH: OK, let's handle this thing logically. What exactly have you sworn? DIDYMUS brandishes his sword. DIDYMUS: I have sworn with my life-blood, no one shall pass this way without my permission. SARAH: Then may we ... _have your permission_? DIDYMUS is stunned. HOGGLE and LUDO barely breathe. Slowly DIDYMUS looks all around and then, with a courage greater than any he has ever had to call on before, he says it. DIDYMUS: Yes. And the sky doesn't fall, and the earth doesn't heave, and everything is exactly as it should be. SARAH: Thank you. DIDYMUS breathes a sigh of relief and steps aside to let them pass. LUDO is the first one to go over and that is unfortunate. Because the rickety bridge collapses under his weight. SARAH and HOGGLE jump back on the ground near DIDYMUS just in time and poor LUDO swings over the deep fissure, hanging on to one of the ropes that held the bridge. With a mighty effort he hoists himself up on to the opposite side and looks forlornly over at the others. SARAH: Oh no! SARAH crumples to the ground, and stares miserably at the broken bridge. HOGGLE: Now see what ya done, ya mush-brained mammoth! DIDYMUS: I, Sir Didymus, take responsibility for the actions of my brother, my lady. Lash out at me if you must. SARAH: I'm not mad at Ludo, Sir Didymus. I'm just upset because time is running out and I have to rescue my baby brother. DIDYMUS is struck to the very roots of his chivalry. DIDYMUS: You mean to rescue _a child_?!! SARAH: The goblin king took him, and I've only got ... She takes out the watch. The hour hand is on the 5. SARAH: ... five hours to get him back. DIDYMUS yells across to LUDO. DIDYMUS: Is this your quest, too, my brother? LUDO: Save ... baby. DIDYMUS is overwhelmed. DIDYMUS: Then I shall join you, lady. I am at your service, upon my sword. He bows low before SARAH and she smiles. SARAH: I happily accept your fealty, Sir Didymus. HOGGLE frowns with displeasure at this latest development. HOGGLE: This is all well an' good, Missy. But we still got one little problem. They all look across the fissure at LUDO. LUDO: Ludo ... friends. HOGGLE: Yes, yes. We're friends. Very nice. What's that got ta do with us gettin' over there without a bridge? LUDO: Rocks ... friends. HOGGLE: We're wastin' our time, Missy. Let's you an' me go find another ... He is interrupted by LUDO bellowing, which is followed by a sympathetic rumbling. Suddenly rocks pile in from both directions until there is a pile in the fissure high enough for them to walk across. LUDO: Rocks ... friends! SARAH (laughing): They sure are, Ludo! She skips happily across followed by a sullen HOGGLE. DIDYMUS whistles and is quickly joined by a tail-wagging SHEEPDOG. SARAH gasps, he is the spitting image of her own MERLIN. SARAH: It's ... DIDYMUS: Ambrosius! My noble steed. SARAH laughs and shrugs. Nothing surprises her in the labyrinth. 52 EXT: FOREST - NIGHT The edge of the forest. From here you can see the castle in the distance, just across the dry, cracked plain. The sky is full of stars. SARAH, HOGGLE, LUDO and DIDYMUS are sitting around a fire. DIDYMUS: What will you do after we save the child, my lady? SARAH: Take him home, of course! That is, if I can figure out how. DIDYMUS: What is your kingdom like? Do you have many knights to defend your honor? SARAH: Not even one. DIDYMUS: It cannot be! What bitter place is this that does such dishonor to my lady? SARAH: It's a place where ... where nobody really sees me. LUDO: Ludo ... see ... Sarah! SARAH: (laughs) I know you do, Ludo. (she turns to Didymus) And thanks to you, Sir Didymus, I finally have a knight. He bows graciously. HOGGLE, who has been watching this scene, feels rejected and miserable. He gets up and wanders away from the fire. After a moment, SARAH follows him. SARAH: Don't you feel like resting? HOGGLE: I ain't tired. SARAH: Me neither. What I am is hungry. HOGGLE winces but SARAH doesn't notice. SARAH looks back at LUDO and DIDYMUS. LUDO lies on his back snoring loudly. DIDYMUS dozes against AMBROSIUS' side. SARAH: They're both wonderful, aren't they? HOGGLE: They're alright. SARAH: They're more than that! They're loyal and strong ... and with their help I'm going to beat Jareth! HOGGLE shakes his head sadly. SARAH speaks as an afterthought. SARAH: And yours, too, of course. HOGGLE: I ain't no fighter ... She shrugs that off and wanders away to look out at the castle. HOGGLE goes through agony for a moment, and then makes a decision. HOGGLE: Missy ... if you're hungry ... He holds out the peach that JARETH gave him: the world's most delicious looking peach. SARAH: Oh, great! She happily taken the peach and bites. It takes everything HOGGLE has to not put his hands over his ears. She takes another bite and then stumbles. SARAH (laughing): Everything's dancing ... She looks up at the sky, exhilarated. SARAH: Even the stars are dancing! HOGGLE turns and walks back to the fire. SARAH stumbles about as she gazes happily at the sky. 53 INT: CASTLE - NIGHT FREDDIE is leading the GOBLINS on a merry chase. He crawls around the room, pulling things off shelves. A GOBLIN is on his hands and knees in front of JARETH polishing his boots. JARETH kicks the GOBLIN and sends him flying across the room. This makes FREDDIE laugh and he pulls a book off the shelf and throws it. It hits a GOBLIN on the head. JARETH scoops up FREDDIE and puts him in his cradle. He sits down next to him. JARETH: Little goblin-to-be, I have something to amuse you. He waves his hands in front of FREDDIE and suddenly beautiful crystalline balls appear in them. He runs them over his fingers like so many coins, their molten light so dazzling that FREDDIE kicks up his legs with excitement. And WE CAN SEE that at the end of his pajamas are two wizened goblin feet! JARETH laughs and flings the balls into the air and they turn into bubbles, beautiful, mesmerizing bubbles. JARETH: Soon, little one. Very, very soon ... And they both watch the bubbles as they fly out the window and over the labyrinth, coldly beautiful against the darkening sky. 54 EXT: FOREST - NIGHT SARAH's hand opens slowly and the half-eaten peach falls to the ground. She stares out into the sky, mesmerized. The bubbles are approaching; dazzling, dancing bubbles. And then she hears music, haunting, spell-casting music. The bubbles come closer and WE CAN SEE that each one contains a TWIRLING DANCER, a DANCER just like the one in SARAH's music box. She gets up and follows them. ANOTHER ANGLE HOGGLE watching from the woods. HOGGLE: Damn you, Jareth! (He turns and begins to walk away) And damn me too! ANOTHER ANGLE A bubble, with SARAH inside it, floating through the sky. She appears enchanted, and she begins to twirl, just like the OTHER DANCERS. 55 EXT: BALLROOM - NIGHT A giant bubble, with a magnificent ballroom inside it. Tiny bubbles rush to join it. In one of them is SARAH. 56 INT: BALLROOM - NIGHT The music changes and now SARAH is inside the ballroom. It is a magnificent spectacle with all the beauty and decadence of an 18th Century Venetian ball. Magnificently dressed DANCERS swirl to the music in an incredibly opulent setting. But when you look closer you sense decay just beneath the surface; things are threadbare, faded. The GUESTS wear masks that are elegant parodies of goblin faces, giving them all a slightly sinister look. And there is something very provocative about all of them; the WOMEN have bare shoulders and daring decolletage, many of the MEN have their shirts open to the waist. Some of them lounge against the wall indolently and there is the feeling that the party has been going on all night. In this setting SARAH is the picture of innocence. TWO WOMEN snickering behind their fans as SARAH approaches, and she is suddenly terribly self-conscious. How plain She feels amidst all this! She looks into one of the many mirrors that line the ballroom and sighs at her image. Then suddenly she sees something in the mirror that makes her gasp. ANOTHER ANGLE The mirror, and in it the reflection of a resplendent JARETH dancing with a particularly exotic-looking WOMAN. SARAH whirls around, trying to get another glimpse of JARETH. She is so intent on trying to see him that she doesn't notice that she is being stared at brazenly by a YOUNG MAN leaning against the wall. He moves next to her and whispers something into her ear. She hurries away, shocked; and the YOUNG MAN throws back his head and laughs. And JARETH sees the whole thing. ANOTHER ANGLE SARAH is approached by a MIDDLE-AGED MAN who has a box hanging at waist height from a ribbon around his neck. It looks like SARAH's music box. She looks down at it with interest and he throws open the cover. But there is no dancer inside, instead there is a stick carved like a snake. It shoots out at SARAH and she cries out and backs away. ALL THE PEOPLE around her laugh and she moves hurriedly on. JARETH, who is dancing with an even more beautiful WOMAN than before, watches SARAH. ANOTHER ANGLE SARAH is looking for JARETH. She spots him and sees him whisper something to his partner who smiles knowingly from beneath her mask and licks her lips. SARAH blushes and turns away and finds herself looking into another mirror. But in the reflection, JARETH isn't with a partner. He is standing alone, the DANCERS a whirling blur around him, and he is looking straight at her. SARAH, whirling around to face the crowd and she sees JARETH with yet a third BEAUTY. And then she realizes that it is herself! In a trance-like state she moves through the CROWD to get a better look. ANOTHER ANGLE SARAH'S POV - She is whirling in JARETH's arms, and she is the most beautiful woman at the ball. JARETH smiles down at her and the attraction between them is palpable. JARETH: You look like a queen. SARAH looks up at him, thrilled by his words. SARAH: I ... I feel like ... I ... don't know what I feel ... JARETH (smiling): Don't you? And he whirls her around dizzyingly, so dizzyingly that she swoons in his arms. He catches her before she can fall very far, tightening his grip around her waist. SARAH: Are we ... are we in a bubble? JARETH: Yes, we are. A dream bubble ... where your dreams can come true. ANOTHER ANGLE OUR SARAH is being jostled by the crowd. She stumbles and almost falls on top of a COUPLE on a bench. The WOMAN is sprawled across the lap of the MAN who wears a mask with a very phallic nose. SARAH backs away from them, frightened. ANOTHER ANGLE JARETH and SARAH, dancing. She is smiling up at him, he has never looked more handsome. There is something more open about him, as if he, too, is caught up in the moment. He nuzzles her hair with his lips and whispers in her ear. JARETH (whispering): My Queen! Then he begins a song. A song that tells SARAH he will give her everything she wants, even things she doesn't know she wants. A song that says forget it all; all the restrictions, all the powerlessness. Forget and stay in the dream. ANOTHER ANGLE OUR SARAH watches, mesmerized. But every time she tries to get closer to JARETH and SARAH she in jostled by a lascivious ADMIRER, pushed out of the way by WOMEN laughingly being chased by MEN. She stumbles against a wall and a door opens. Inside, pillow feathers are flying and she can't make out what the SEVERAL PEOPLE are doing. A WOMAN comes up to the doorway, winks at SARAH, and closes the door. ANOTHER ANGLE JARETH finishes the song and SARAH looks up at him, smiling. He moves his face closer to hers and she closes her eyes. His face comes closer, and closer. ANOTHER ANGLE OUR SARAH shrinks back from what she is seeing. She turns and runs, pushing herself though the languid CROWD, right into the bubble itself. 57 EXT: BALL - NIGHT SARAH comes crashing through the bubble and the whole ballroom crumbles. In seconds it resembles nothing so much as a junkyard.
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Labyrinth characters © Henson Associates, Inc. 1986
Labyrinth movie title and character names are trademarks of Henson Associates.