Labyrinth:
Early Script

Part I | Part II | Part III | Part IV


(Scanned in by Cruiser One on Dec 27, 1996.)
58	EXT JUNK CITY - NIGHT

SARAH runs through the streets of a part-market, part-junkyard. There
are piles of rubble and junk everywhere, and between them are tents
from which PEOPLE hawk objects of all kinds. Some of them approach
SARAH and she pushes them away, sobbing.

ANOTHER ANGLE

SARAH'S POV - A RED TENT, and standing in front of it is an OLD WOMAN
stooped over from the objects piled high on her back. She beckons to
SARAH and pulls the tent flap aside.

JUNK WOMAN: 'Ere it is, Dearie. All the fings you want, all the fings
you need.

ANOTHER ANGLE

The flap opens wider and inside the tent WE CAN SEE SARAH's room!

ANOTHER ANGLE

SARAH gasps at the sight and runs headlong into the tent. She trips
over the threshold and lands face down on her bed.

59	INT: SARAH'S ROOM - NIGHT

SARAH sits up on the bed and looks around the room. She shakes her
head and laughs.

SARAH: What a dream!

She gets up and stretches, then walks over to the mirror. She smiles
at her reflection.

SARAH: Yep, you've got quite an imagination, kid, Just what a great
actress needs.

She walks over to the bed and picks up Lancelot the bear.

SARAH: How about a midnight snack, Sir Lance ...

She goes over to the door and opens it.

60	EXT: JUNK CITY - NIGHT

SARAH'S POV - THE MARKET/JUNKYARD TEEMING WITH ACTIVITY.
The JUNK WOMAN peers in.

JUNK WOMAN: 'Aven't you got everythin' you need, Dearie?

61	INT: SARAH'S ROOM - NIGHT

SARAH screams and slams the door. She buries her face in the bear.

SARAH: It _is_ just a dream!

She takes a deep breath and goes to the door again. She opens it very
slowly.

62	EXT: JUNK CITY - NIGHT

SARAH'S POV - THE SAME TEEMING ACTIVITY. The JUNK WOMAN peers in
again.

JUNK WOMAN: Best to stay in there, where it's safe, Dearie. Don't
know what might 'appen to you out 'ere.

63	INT: SARAH'S ROOM - NIGHT

SARAH clams the door again and rushes over to the window. A GROUP OF
REVELLERS peer in at her and laugh. She quickly pulls the curtains
closed and walks back to the center of the room. She stands clutching
the bear, then looks up at her reflection in the mirror.

ANOTHER ANGLE

SARAH'S reflection. Herself as a very old woman, clutching a teddy
bear.

OLD SARAH: Best to stay in here where it's safe. Don't know what
might happen to you out there.

SARAH steps back from the mirror and suddenly the floor becomes a sea
of mud and all the objects in the room come falling down on her. As
she tries to rise out of the muck more objects land on and around her
and pull her down.

SARAH: Help! Somebody help me!

64	EXT: JUNK CITY - NIGHT

LUDO and DIDYMUS desperately searching for SARAH, DIDYMUS riding his
DOG.

65	INT: TAVERN TENT - NIGHT

HOGGLE sits at a bar, drowning his sorrows. A JUNK MAN/BARTENDER
works behind the bar. HOGGLE slams his cup down.

HOGGLE: Another!

The BARTENDER holds out his hand greedily. HOGGLE pulls a treasure
off his belt and slams it on the bar. The BARTENDER pours.

66	EXT: JUNK CITY - NIGHT

DIDYMUS and LUDO approach the red tent. They spy the JUNK WOMAN.

DIDYMUS: Did you see a noble maiden pass this way?

JUNK WOMAN: A noble maiden, eh? What would she be doin' in a place
like this?

DIDYMUS: She's on a rescue mission ...

The JUNK WOMAN finds this hilarious.

JUNK WOMAN: A rescue mission, ha! You're in the wrong place, for
sure! The only fings we cares about rescuin' around 'ere is our
worldly goods!

She takes an oil lamp off her back and shines it on her sleeve for
emphasis.

67	INT: SARAH'S ROOM - NIGHT

SARAH is drowning in a sea of junk. She hears DIDYMUS and cries out
hopefully.

SARAH: Didymus, in here! Help me!

The door opens and the JUNK WOMAN peers inside.

JUNK WOMAN: Don't worry, Dearie. I sent 'im away!

SARAH groans.

JUNK WOMAN: Knew you wouldn't want to be leavin' your nice fings for
no rescue mission.

SARAH: Oh my god! Freddie!

JUNK WOMAN: Freddie? Is that one of them dolls over there ... or that
nice teddy?

SARAH struggles for the door in the sea of junk.

SARAH: No! He's my brother! And I've got to save him!

She continues pushing through the junk.

JUNK WOMAN: No you don't, Dearie. You can stay right 'ere with all
your pretty fings ...

SARAH knows what her choice has to be.

SARAH: I know I can. (joyous) But I don't want to!

She lifts herself out of the junk with a mighty heave and stands in
the doorway. She looks down at the JUNK WOMAN triumphantly.

SARAH: Now get out of my way!

68	EXT: JUNK CITY - NIGHT

SARAH runs out of the tent, a look of triumph on her face.

The JUNK WOMAN pulls something off her own pile and holds it out to
SARAH.

JUNK WOMAN: Wait, Dearie! Look at this!

She holds out SARAH's music box, opens it, and the little DANCER
twirls inside.

SARAH (grinning): Keep it!

And she is off. As SARAH goes the CAMERA LINGERS on the JUNK WOMAN.
And we begin to move around to her other side and even though we had
just seen her from all sides, we now see something very, very
different. Where the other side of the woman should be WE SEE a
cross-section of her, with JARETH inside. His head is beneath the
pile of junk and his hand is inside her head making it laugh. He is
the puppeteer operating the JUNK LADY, as indeed, she has been
operated. JARETH is mad.

JARETH: Damn.

69	EXT: CASTLE GATE - NIGHT

LUDO and DIDYMUS sit forlornly at the gate. SARAH appears out of the
night.

DIDYMUS: My lady!

LUDO leaps to his feet.

LUDO: Sarah ... safe!

SARAH rushes into his arms.

DIDYMUS: Is Hoggle not with you?

SARAH pulls away from LUDO.

SARAH: Hoggle made his choice, he's ... not part of the mission
anymore.

DIDYMUS (angry): The coward!

LUDO: Hoggle ... good!

SARAH shrugs, and smiles at him.

SARAH: Maybe. But there's no time to discuss it. We've got a baby to
rescue, remember!

She leads them through the gates.

70	EXT: GOBLIN TOWN - NIGHT

Streets full of hovels encircle the castle. This is where the GOBLINS
live. As SARAH, LUDO and HOGGLE walk through the dark, eerie streets
they are met by the slamming of shutters and the extinguishing of
lights.

DIDYMUS: Methinks they are expecting us, my lady.

A CHILD GOBLIN peers at them from an open doorway. A FEMALE GOBLIN
sees him and drags him inside and slams the door.

SARAH (grimly): Methinks you're right!

71	INT: TAVERN - NIGHT

HOGGLE is still at it. He pulls his belt off his body and WE SEE that
the only treasure left is SARAH's plastic circlet. He slowly pulls it
off and stares at it. The BARTENDER approaches, his eyes lighting up
at the eight of this treasure.

BARTENDER: Another?

HOGGLE hesitates, then hands the circlet over. The BARTENDER bites it
and his face lights up with glee.

BARTENDER: Plastic!

He goes to get the drink and HOGGLE puts his face down on the bar and
sobs.

ANOTHER ANGLE

At the other end of the bar sits the WISE ONE. The HAT looks over at
HOGGLE and shakes his head knowingly.

HAT: Drinkin' to forget, eh, buddy?

HOGGLE looks up.

WISE ONE: To forget, ah yes. To suffer a mental lapse, to obliterate
from one's consciousness, to suffer amnesia, a blank or fugue, to
drink the waters of Lethe ...

HOGGLE (drunkenly): What's Lethe ...

WISE ONE: The waters of forgetfulness. They remove from our minds
what is too painful to remember ...

HOGGLE looks thoughtfully at the drink in his hand.

WISE ONE: ... but with the memory goes our wisdom, or knowledge, that
which brings us understanding, also enlightenment ...

But there is no one to continue benefitting from the WISE ONE's
pearls. HOGGLE is gone.

HAT: You can cool it down there ... he's gone ...

WISE ONE: ... a grasp of things, a depth or profundity of thought ...

The HAT sighs and looks over at the BARTENDER who is still admiring
his plastic treasure.

HAT: Another one over here ... and make it a double ...

72	EXT: GOBLIN TOWN - NIGHT

SARAH, LUDO and DIDYMUS emerge into the vast courtyard outside the
castle. It in eerily quiet. Too quiet.

SARAH: We're going to make it!

DIDYMUS sniffs the air.

DIDYMUS: I am less than sure ...

They are interrupted by a high-pitched shriek as a GOBLIN jumps on
LUDO's back. Then the courtyard is filled with GOBLINS, what seems
like the whole army, coming right at them. DIDYMUS fends off the
VANGUARD PARTY with his sword and LUDO punches out the ones that get
by him. DIDYMUS unswords a GOBLIN and his weapon goes flying. SARAH
picks it up and does some parrying of her own. But there are too many
of them. The threesome turn and run.

73	INT: CASTLE - NIGHT

JARETH stands by the window, watching the battle. The WHITE BIRD sits
on his shoulder. JARETH looks over at FREDDIE who stands holding on
to the side of the cradle. JARETH smiles and turns back to the melee
below. The BIRD flies out the window.

74	EXT: GOBLIN TOWN - NIGHT

SARAH, LUDO and DIDYMUS race down the streets. The GOBLINS are in hot
pursuit.

75	EXT: STREET - NIGHT

They come careening around a corner and it seems that they have
escaped their pursuers. The sound of the GOBLINS seems to be getting
farther away.

SARAH: I think we lost them.

They turn and see that, unfortunately they have come full circle and
are right back in the courtyard. LUDO climbs part way up a wall and
looks over the streets.

DIDYMUS: What do you see, my brother?

LUDO gulps. What he sees is the GOBLIN ARMY coming down every street
right towards them.

LUDO: Ludo ... see ... trouble!

And then the trouble arrives and SARAH and DIDYMUS are heavily into
swordplay. LUDO tries clumsily to get down and is tormented by
GOBLINS who prick at him with their spears. SARAH looks up and sees
his predicament. She gets an idea.

SARAH: Call the rocks, Ludo! Call the rocks!

LUDO makes a heroic effort and gets to the top of the wall.

He then throws his head back and bellows.

76	EXT: GOBLIN TOWN - NIGHT

An enormous rumbling is heard and soon the streets are filled with
boulders, all careening towards LUDO. They knock GOBLINS out of their
path like so many bowling pins.

77	EXT: COURTYARD - NIGHT

SARAH and DIDYMUS fight bravely. LUDO keeps bellowing and throwing
off the occasional GOBLIN that is stupid enough to jump on him. Soon
the rocks reach the courtyard and form a barrier between the
THREESOME and their ATTACKERS. LUDO reaches down and lifts SARAH and
DIDYMUS on to the wall. They jump and disappear into the castle
enclave.

78	INT: CASTLE - NIGHT

A door opens in a dark part of the castle. LUDO, SARAH and DIDYMUS
enter. They look around and quickly tip-toe down a dark corridor.
They turn a corner and see some GOBLINS marching their way. They duck
out of sight.

79	EXT: CASTLE - NIGHT

The main entrance to the castle. TWO-GOBLIN GUARDS stand outside the
large wooden doors. The results of the THREESOME's escape can be
heard in the distance. A FIGURE staggers out of the dark, singing
drunkenly. It is HOGGLE.

HOGGLE: " ... it's so cold in the night with no gold to keep me warm
... "

He trips over his feet as he approaches the GUARD.

GUARD: Who goes there?

HOGGLE " ... so cold, oh so cold ... "

GUARD 2: Don't worry about him. He's on Jareth's payroll now.

HOGGLE falls to the ground, then picks himself up.

HOGGLE: Thash right. Jareth owes me sumthin' ... an' I'm here ta
collect ...

They laugh at him, then step aside and let him enter.

80	INT: CASTLE - NIGHT

A GROUP OF GOBLINS stand in a circle in a corridor. They torment a
tiny, fuzzy yapping CREATURE with their nipper sticks. The CREATURE
gets away from them and goes scurrying down the corridor. The GOBLINS
laugh. It turns a corner and starts yapping for all it's worth.

ANOTHER ANGLE

SARAH, LUDO and DIDYMUS pressed against the wall, trying to not be
noticed. Unfortunately the little CREATURE has no sympathy for their
plight. It stands at their feet, making a ruckus.

SARAH (whispering): Shut up, you little monster!

LUDO bends down to pet it in the hopes of quieting it.

LUDO: Nice ... thing ...

But the CREATURE doesn't want a pet. It sinks its teeth into LUDO's
hand. LUDO howls.

DIDYMUS: I fear that this means trouble.

The GOBLINS yell and start running down the corridor.

SARAH: Run for it!

They are off, the CREATURE and the GOBLINS at their heels.

81	INT: CORRIDOR - NIGHT

The THREE are running for all they're worth. SARAH pulls the watch
out of her pocket. It is on the 12:30.

SARAH: Only a half hour left! We've got to find Freddie!

ANOTHER ANGLE

Yet another GROUP OF GOBLINS running right toward them. They stop in
their tracks and start running in the opposite direction.

82	INT: INNER COURTYARD - NIGHT

The THREE come careening into the long narrow inner courtyard.
Balconies look down on it from the floor above. Opposite them is a
large ornate door. They have a lead on the GOBLINS chasing them, but
not for long.

ANOTHER ANGLE

On one of the balconies a particularly repulsive little GOBLIN laughs
sadistically. The THREE look up and see the GOBLIN with his hands on
a huge lever. He pushes it down gleefully and the floor opens up in
front of the THREESOME. It appears to be a bottomless pit, too wide
to leap across. Horrified they look behind them and see the GOBLINS
gaining on them. And they're throwing spears! Suddenly there is a
triumphant yell from the balcony opposite the repulsive GOBLIN, and
then a FIGURE leaps off it swinging on a rope.

SARAH: Hoggle!

It certainly is! He wrestles with the hideous GOBLIN and in the
struggle it falls screaming into the pit. HOGGLE then grabs the lever
and it is not a second too soon. The pursuing GOBLINS are entering
the courtyard.

ANOTHER ANGLE

The floor closes and the THREE run to the door. An enraged PURSUER
aims a spear at HOGGLE. He is hit. SARAH screams as LUDO struggles
with the door. It won't budge and he begins to smash his body against
it.

ANOTHER ANGLE

A seemingly half-dead HOGGLE staggers to his feet and throws his body
on the lever. He appears to faint from the strain but the weight of
his body pushes the lever and the floor opens again.

ANOTHER ANGLE

The enraged GOBLINS are stopped in their tracks by the yawning pit.
They hurl spears at the THREESOME but it is to no avail. LUDO smashes
down the door and they run in.

83	INT: JARETH'S QUARTERS - NIGHT

SARAH, DIDYMUS, and LUDO carrying HOGGLE enter the room where we have
seen JARETH and FREDDIE. They lock the door behind them. No one is
there and FREDDIE's cradle is rocking, as if someone had removed him
only moments before. LUDO places HOGGLE down and SARAH looks
feverishly around the room. She spots a door.

SARAH: That's the only way he could have gone!

She runs to the door and LUDO and DIDYMUS follow.

SARAH: No. I have to face him alone!

DIDYMUS: But, my lady ...

He is interrupted by the sound of GOBLINS in pursuit. They start
trying to smash down the door. LUDO runs to it and presses his body
against it. HOGGLE moans and DIDYMUS and SARAH run to his side.

HOGGLE: I don't expect ya to fergive me, Missy, but ...

She puts her finger to his lips.

SARAH: Forgive you for what? Saving our lives?

HOGGLE: But, I betrayed ya, I gave ya that damned peach ...

SARAH: Ssh! You did the only thing you could do ...

She looks down at his empty belt.

SARAH: ... and I see you lost all your treasures in the process.

HOGGLE: I don't care if I never sees another treasure again!

SARAH (smiles): Here. Just in case you change your mind.

She slips off her mother's ring and presses it into HOGGLE's hand. He
is overwhelmed and SARAH smiles at his pleasure.

HOGGLE: And Jareth said ya could never love me.

SARAH: Jareth doesn't know everything.

She leaps to her feet and HOGGLE moans.

SARAH: Take care of him, Didymus.

DIDYMUS: I'll guard the valiant Hoggle with my life!

The GOBLINS give the door a particularly loud smash and LUDO presses
against the door even harder.

LUDO: Ludo ... too!

She runs to the other door and stops to look back at them.

SARAH: No maiden could have wished for nobler knights.

And she is gone.

84	ESCHER ROTUNDA - NIGHT

SARAH enters an overwhelming room with many staircases, balconies and
doorways at different heights and at all kinds of strange angles that
obviously have no relation to what we know as gravity. Her knees
buckling from vertigo. Then she gasps.

ANOTHER ANGLE

JARETH is sitting on the wall with all the ease of a fly.

JARETH: I've been expecting you.

SARAH stumbles and falls into the room, ending up on the ceiling. She
tries to adjust to being upside down.

SARAH: Where's Freddie?!!!

She has to look down and sideways to see JARETH and it is clearly
grueling.

JARETH: He's right there.

And he points to one of the stairways that juts out at a right angle
from the wall. FREDDIE is climbing up the stairs happily, but from
SARAH's point of view it looks like he will fall when he gets to the
top.

SARAH (screaming): Freddie! No!!!

FREDDIE gets to the top but doesn't fall, instead he ends up crawling
up the wall. SARAH sighs with relief and closes her eyes. This sends
her reeling and she ends up in one of the archways. She tries to
orient herself but there is no up, no down, no sideways. And the BABY
is about to crawl off a balcony! SARAH screams and JARETH laughs. He
begins a song that tells SARAH she never really understood what was
gain on. Nothing is what it appears to be, not even things like "up"
and "down."

ANOTHER ANGLE

FREDDIE in the most precarious-looking situation yet, at the top of a
staircase. He hesitates to crawl down, and to lure him, JARETH
creates a ball out of thin air and throws it to the BABY. Of course,
it bounces up. And all the while his song is taunting SARAH. She
turns away from him and looks into the large mirror framed in the
archway. She sees endless SARAHS. And while she's looking, the first
reflection runs to the left, the reflection behind that to the right,
and so on all the way down the line. And SARAH's still standing
there! She falls backwards and ends up standing on the floor,
watching FREDDIE chase his ball across the ceiling. JARETH dances on
the wall now as he is about to finish his song. And there is FREDDIE
on one of the balconies facing out of the rotunda. If he falls off
that, he'll really fall! SARAH runs up the opposite wall and finds
that there is sheer space between her and the BABY. The only way to
reach him is to jump. She looks at JARETH who grins at her, then at
FREDDIE who is teetering on the edge. As JARETH comes to the end of
the song there is nothing to do but jump. She looks at JARETH and
can't repress a grin of her own.

SARAH: Like the man said, "nothing is what it appears to be!"

She jumps.

85	INT: JARETH'S CHAMBERS - NIGHT

SARAH falls right on to a magnificent huge bed. Opposite her JARETH
sits in a chair. FREDDIE, wrapped in a blanket, is gurgling on his
lap. SARAH reaches into her pocket and pulls out the watch. It is a
few minutes before 13. JARETH stands up.

JARETH: There's still time.

He gestures to a clock on the wall that shows the same time as her
watch. He places FREDDIE into a cradle and comes over to the bed. He
looks down at her.

JARETH: Besides, I'm no longer interested in having a little goblin
prince. I've decided I'd much rather have a queen.

He looks into her eyes for a moment. SARAH doesn't look away.
Instead, she slowly eases herself off the bed and stands facing him.

SARAH (archly): A queen? Have you chosen anyone I know.

She glides by him and walks to the window. JARETH chuckles
appreciatively.

JARETH: You've come a long way, little girl.

SARAH looks out at the labyrinth.

SARAH: I certainly have.

She turns to face him.

JARETH: Yes, I can see it in your eyes. (he moves closer to her) No
one else has ever made it this far in the labyrinth, no one else has
ever been worthy ...

He takes her hand and brings it to his lips. She smiles
down at him.

SARAH: What's your offer.

JARETH stands quickly and looks at her. She certainly has come a long
way!

JARETH: Why, everything ... you'll rule by my side.

SARAH: Everything? The chance to spend my life surrounded by
repulsive goblins ... the chance to torment innocent creatures ...

JARETH (shaking his head): ... the chance to never have a care in the
world, to never have to do anything that you don't want to do.

SARAH looks at him.

SARAH: Anything else?

JARETH (smiling): Why, me. Of course.

SARAH surreptitiously eyes the clock. There is about a minute left.
She glides away from the window and tries to position herself closer
to FREDDIE.

SARAH: And what if I'm not interested?

JARETH reacts with surprise for a moment, then shakes his head.

JARETH: Impossible. I know you, I know what you want ...

SARAH: Well, I've got news for you, Jareth.

She makes a beeline for the cradle.

SARAH: I don't want _you_!

She's almost at the cradle but JARETH grabs her arm and stops her.

SARAH (shocked, enraged): Why, you miserable creep!

JARETH has hold of her arms but she breaks away and hauls off and
punches him in the jaw. JARETH steps back, stunned. SARAH scoops up
the screaming FREDDIE.

SARAH: How could you do this to an innocent baby?!!

JARETH stands rubbing his jaw, snivelling, stunned.

JARETH: You hit me!

SARAH, FREDDIE in her arms, goes right up to him.

SARAH: And I'd like to do more ... you, you ... !

She is furious and wants to hit him again badly. Since she has the
BABY in her arms she makes do with kicking him hard in the shin.
JARETH howls and grabs his leg.

SARAH: I wouldn't want you if you were the last ... _goblin_ on earth!

The WHITE BIRD flies through the window and lands on SARAH's
shoulder. JARETH puts his hands on his ears.

JARETH: Don't say that!

But it is too late, he starts shrinking.

JARETH: Look at me! (whining) How could you do this to me!

Before SARAH's eyes JARETH turns into an undersized, ineffective,
snivelling little GOBLIN. The features are those of a goblin, but
still recognizably JARETH.

86	INT: CASTLE - NIGHT

JARETH's quarters, where DIDYMUS tends HOGGLE and LUDO still blocks
the door.

JARETH (VO) (whiney scream): Why does everything have to happen to me!

They look at each other and suddenly LUDO realizes that the GOBLINS
are no longer trying to break down the door. The THREE start to laugh.

HOGGLE (proudly): She did it!

They cheer.

87	INT: JARETH'S CHAMBERS - NIGHT

JARETH, the bratty little GOBLIN, is throwing a tantrum.

JARETH: Nobody ever cares about what I want!

The walls and floor shake so from his pounding fists and feet that a
crack opens up right in front of SARAH's feet. She looks at the clock
and the minute hand moves to the 13. She looks at FREDDIE. There's
nothing to do but jump into the void. The clock begins to strike.

SARAH: OK, Freddie. Time to go bye-bye!

She jumps.

88	EXT: SKY - NIGHT

SARAH and FREDDIE spinning through the dark, starry sky. The striking
of the clock continues.

ANOTHER ANGLE

CLOSE ON SARAH AND FREDDIE. SARAH pulls him closer, lovingly. And
they go on spinning.

89	INT: NURSERY - NIGHT

SARAH is lying face down on the floor. She comes to slowly and tries
to sit up. Groaning, she rubs her head where it bumped on the corner
of the open drawer. She tries to focus, blinking her eyes.

ANOTHER ANGLE

SARAH'S POV - Her eyes slowly focus on FREDDIE's crib. When she can
see, she gasps. FREDDIE's not there! The side of the crib is down and
the BABY is nowhere to be seen.

SARAH: Freddie!

She leaps to her feet woozily. Still rubbing her head she staggers
out into the hallway.

90	INT: RAILWAY - NIGHT

SARAH looks down the hallway and suddenly her face breaks out into a
delighted grin.

ANOTHER ANGLE

SARAH'S POV - LITTLE FREDDIE is crawling slowly, but determinedly,
into SARAH's room. When he gets to her bed he uses all his strength
to pull himself up on to his feet by holding on to the bedspread. Be
then holds his hand out, trying to reach something.

ANOTHER ANGLE

SARAH makes her way toward her room, delight and wonder on her face.

91	INT: SARAH'S ROOM - NIGHT

SARAH stands in the doorway looking down at FREDDIE.

SARAH (softly): That's quite a journey you took, Freddie.

FREDDIE looks up at her and makes a sound. He continues straining,
and WE SEE that what he is reaching for is Lancelot, SARAH's bear.
SARAH smiles, and lifts FREDDIE up. She sits on the bed, FREDDIE on
her lap, and hands him the bear.

SARAH: Here. It's yours.

FREDDIE takes it happily.

SARAH (smiling): You earned it.

She kisses his head and rocks him gently. Then she gazes out the
window at the stars.

92	EXT: HOUSE - NIGHT

The light shines from SARAH's window. The WHITE BIRD flutters down
from the starry sky. It perches in the tree beside the path

Part I | Part II | Part III | Part IV

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Labyrinth characters © Henson Associates, Inc. 1986
Labyrinth movie title and character names are trademarks of Henson Associates.